Ida Rask

Game Programmer

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Ida Rask

Game Programmer

Arcave

Team:

Me | 3D and 2D Artist, tiny bit of programming

Jarno Kankainen | Programmer

Mikael Törni | Programmer

Essi Kykkänen | 2D Artist

Miia Jeskanen | 3D Artist

Project Description

Xamk Game Studios organized a game jam (Xamk Game Jam) for all students in our school, including each of the four campuses, for the first time and I managed to gather up a team from my classmates. Arcave is a wordplay from the game itself and our theme: arcade.

Player has a gaming cave in their basement and there's two old arcade machines in it. The first one is a Tekken style fighting game you can play with your friend with a single keyboard, and the other one is Duck Hunt inspired shooting game where you shoot drunk people on a local grocery store's parking lot.

Arcave can be found in itch.io and is playable on browser.

My part

My plan was to do programming but because it was my first jam and our team had more experienced programmers, I stepped aside and mostly did some 3D modelling and textures although I'm not by any means an artist and can't actually draw..

3D Models and Textures

  • The room itself was build from planes in Unity and textured with simple textures.
  • Computer setup
  • Beanbag chair
  • Pizza box

  • Had a lot of problems with textures that I've never had before, so I had to assign the textures in 3ds Max and export all models with textures instead of making textures and inserting them in Unity. I quess that's the proper way of doing it anyway, even though we were taught differently because our teachers have more knowledge about programming than design.


    Pixel Art

  • Used MS Paint to make the shop for the shooting game. Used a local grocery store as a reference.
  • Made a couple of different versions of the drunk person using Essi's art and made slight changes such as added sunglasses, a cap and changed the shirt color.

  • Programming

  • Added text prompts when player is near the arcade machine or the door. Used collision detection for this.
  • Added scene loaders to starts the game or exit to main menu.