Me | 3D and 2D Artist, tiny bit of programming
Jarno Kankainen | Programmer
Mikael Törni | Programmer
Essi Kykkänen | 2D Artist
Miia Jeskanen | 3D Artist
Xamk Game Studios organized a game jam (Xamk Game Jam) for all students in our school, including each of the four campuses, for the first time and I managed to gather up a team from my classmates. Arcave is a wordplay from the game itself and our theme: arcade.
Player has a gaming cave in their basement and there's two old arcade machines in it. The first one is a Tekken style fighting game you can play with your friend with a single keyboard, and the other one is Duck Hunt inspired shooting game where you shoot drunk people on a local grocery store's parking lot.
Arcave can be found in itch.io and is playable on browser.
My plan was to do programming but because it was my first jam and our team had more experienced programmers, I stepped aside and mostly did some 3D modelling and textures although I'm not by any means an artist and can't actually draw..
Had a lot of problems with textures that I've never had before, so I had to assign the textures in 3ds Max and export all models with textures instead of making textures and inserting them in Unity. I quess that's the proper way of doing it anyway, even though we were taught differently because our teachers have more knowledge about programming than design.