Me | Programmer
Heikki Raussi | Programmer
Mauri Rahkila | 2D and 3D Artist
Christopher Solis | 3D Artist
Suvi Kanerva | 3D Artist
I joined Finnish Game Jam 2024 with a coworker. I heard a bunch of my friends at Game Design had a team needing programmers so we teamed up. 2024 FGJ theme was make me laugh and we had instantly a lot of ideas and the brainstorming didn't take that long before we already got to work.
Prankster's Paradise is a 3D pranking simulator made with Unity. The main idea is try what all the "weapons" do, cause mayhem and enjoy the chaos of funky physics.
Prankster's Paradise can be found in itch.io as a downloadable.
We did quite a good job at planning all the tools and prank scenarios so I had a quite good vision for the mechanics. Heikki wanted to start with the traffic light mechanics so I started with the other pranks.
The original plan for the game was that player was recording pranks to social media and doing "trending" pranks would give more followers and likes than non-trending or doing the same prank over and over, which could result in losing followers or likes, but the amount of weapons and prank scenarios was too much for only two programmers so the game ended up being just a pranking simulator. So our only problem was actually shortness of programmers for the time window of the jam.