Me | Testing Manager, part-time
Eric Littell | Project Manager
Gustavo Kares | Educational Lead, Level Designer
Aki Koivula | Lead Programmer
Sirumilla Kotilainen | 2D Artist
Hong Chae-Won | 2D Artist
Arsenii Panov | Programmer
Daniil Serov | Programmer
Ha Hai | Programmer
Miia Jeskanen | Programmer
Roni Rissanen | Programmer
Ville Tamminen | Programmer
Cops and Robbers is a 2D mobile game for Android that is targeted for children aged 6 to 10 years old and their families. The game was commissioned by the city of Kotka's Cultural Center for Children. There was also another project commissioned by the city of Kotka but it didn't get finished during the internship.
The main objective is to get families (especially children) to move more: walk around the city, exercise and interact with their environment. To do that, the game has a map that has crime scenes all over Kotka that need investigating. On the crime scene player gets tasks that they need to complete to "clear" the crime scene. The given tasks are from different categories like physical, empathy, logical thinking etc. By clearing the crime scenes player gets collectable items that can be used to unlock new characters. In addition to pre-made crime scenes, the player can create their own crime scenes and choose what types of tasks they want to include.
Cops and Robbers is available in Google Play Store.
I got an internship in Xamk Game Studios and I was offered a position as a part-time testing manager. Even though that wasn't the thing I wanted to do in the summer, I accepted the offer. Originally the position included working as a testing manager to everyone in the internship but because I could only work part-time due to other work my job description was reduced to include only my own team.
As a part of the team I took part in planning the project but I was also part of the manager team so it was my responsibility to handle all things testing and to make sure the game is working and meets the clients requirements. Even though I was in managing position I felt left out and like my job wasn't appreciated as much as other managers' and my thoughts were not listened. When we decided to let players create their own crime scenes I told there has to be some restrictions like if there's already a crime scene nearby, the player can't make a new one and it was just ignored until we had a testing day with all teams and suddenly had 20 crime scenes on top of eachother because everyone wanted to make their own and no one knew which one was theirs and couldn't even choose which one they wanted to clear..